MAKERSPACE BERBASIS STEAM: REALISASI INOVASI KURIKULUM DALAM PEMBELAJARAN PAUD
Keywords:
Makerspace, STEAM, innovation of curriculumAbstract
STEAM is several knowledge groups modified in one lesson. Nowadays, STEAM learning has become a special place in the hearts of every educator as an effort to improve 21st century skills. Making STEAM learning easier can be combined with the provision of makerspace. This article will discuss the provision of a STEAM-based makerspace in the world of education as a learning curriculum innovation that can be implemented. The research uses library research by collecting secondary data in the form of related journals. The data analysis process is carried out in the stages of reading research-related literature, deciding on the approach to be used, finding study results and drawing conclusions. The results of the research findings based on the article review that have been carried out show that there are things that must be considered if the makerspace becomes a facility for STEAM-based learning. This will develop students' abilities, especially in the 21st century. So providing a makerspace with complete tools and materials is a major factor, this is considered a new innovation in the world of education in the last few decades.